Jul 072008
I was brought in on this project as an emergency programmer. Apps were going to be sold in a few months and everybody was scrambling. This was back in 2008!
My client, Urban Interactive, had a problem: their programmer had taken seriously ill. I had never programmed for an iPhone before, but, at least back then OS X was similar enough that we gave it a try. I only worked for them for a few weeks: the project was put on hold for internal reasons. That was a shame, since I loved the work.
This is a screenshot from the actual game, but the original coder wrote most of it. I was brought in to clean up the audio playback as well as some game play issues.
Sorry, the comment form is closed at this time.