Paul Cezanne

FotoFinding

 iOS, iPhone  Comments Off on FotoFinding
Jun 012012
 

FotoFinding is a multi-player, geo-located game played with smart phones. The client is about 75% coded and the server isn’t quite as far along. FotoFinding is being developed by Long Point Labs, a company I founded and staffed 100% with equity workers. We are in the early stages of VC funding with some informal commitments. I’m the sole iOS developer. So please, treat this information confidentially.

Technologies used include:

  • Client / Server network communication
  • JSON parsing
  • GPS (CoreLocation)
  • MKMapKit with overlays and annotations
  • Camera
  • Background image upload and download
  • Facebook integration
  • HTML help system

IMG_4102  IMG_4093 IMG_4085 IMG_4096

Wheelin

 iOS, iPhone  Comments Off on Wheelin
Nov 022011
 

Wheelin was the first modern iOS app I wrote. It was primarily a test bed app to test how the FotoFinding team worked together, and how we would take apps from concept through release. It is a free app that measures the roll and pitch of an off-road vehicle. I was the only developer, but I did use a professional graphic artist and writer.

Technologies used include:

  • Accelerometer/gyroscope
  • Camera
  • Sound
  • HTML webviews

WheelinTiltWeb-TiltDisplay@2x WheelinSettingsWeb-RedJeepChosen@2x

Wheelin is available in the iTunes Store and it has gotten great reviews.

 

Urban Interactive

 iOS, iPhone  Comments Off on Urban Interactive
Jul 072008
 

I was brought in on this project as an emergency programmer. Apps were going to be sold in a few months and everybody was scrambling. This was back in 2008!

My client, Urban Interactive, had a problem: their programmer had taken seriously ill. I had never programmed for an iPhone before, but, at least back then OS X was similar enough that we gave it a try. I only worked for them for a few weeks: the project was put on hold for internal reasons. That was a shame, since I loved the work.

This is a screenshot from the actual game, but the original coder wrote most of it. I was brought in to clean up the audio playback as well as some game play issues.

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